import processing.opengl.*; import anar.*; /* * Example for Anar library by Guillaume LaBelle + Julien Nembrini * http://anar.ch */ Anar goo; Face f; Obj myObj = new Obj(); Obj contourLines = new Obj(); Obj verticales = new Obj(); Sliders mySliders; void setup(){ size(800,400,OPENGL); Anar.init(this); initForm(); Pts.globalRender = new RenderPtsLine(); Anar.drawAxis(true); Scene.myOpenGLBackground = true; } void initForm(){ f = new Square(100); Transform t = new Transform(); t.translate(0,0,10); t.scale(0.98f,0.95f,1); t.rotateZ(.1f); int numberOfNodes = 50; for (int i = 0; i<20; i++){ Face tmpFace = new Face(f,t); myObj.add(tmpFace); f = tmpFace; Pts ptContour; Pts ptCollector = new Pts(); // Where I store all points for (int j = 0; j