
PDE Download: Test01aDeployRadF.pde
JAVA Download: Test01aDeployRadF.java
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import processing.opengl.*;
import processing.opengl.*;
import anar.*;
// import geometry.Point3D;
import rad.*;
/*
* Example for Anar library by Guillaume LaBelle + Julien Nembrini
* http://anar.ch
*/
Obj myObject;
Param angle = new Param(0.3f);
Param invAngle = new Param( -angle.get());
// /////////////////////////////////
// /////////////////////////////////
// /////////////////////////////////
void setup(){
// size(screen.width,screen.height,OPENGL);
size(1000,500,OPENGL);
Anar.init(this);
Anar.drawAxis(true);
simThread = new RadEngine(this,10f);
generatorTranslationLimitedSet();
generatorRotationLimitedSet();
generatorInit();
generatorAddOneFace();
Face.globalRender = new RenderFaceDoubleSide(new AColor(255,180,180),new AColor(220));
}
// /////////////////////////////////
// /////////////////////////////////
// /////////////////////////////////
void draw(){
if(frameCount%2==0)
background(255);
else
background(254);
myObject.draw();
if(isAddingFace)
generatorAddOneFace();
// angle.set(angle.get()+0.01f);
// invAngle.set( -angle.get());
}
boolean isAddingFace = true;
void keyPressed(){
switch(key){
case 'q':
simThread.simulate(myObject);
simThread.runNow();
isSimRunning = true;
if(isSimRunning)
isSimRunning = false;
break;
case ' ':
generatorAddOneFace();
break;
case 'w':
// MetaRad.switchRender(myObject);
break;
case 'e':
// MetaRad.switchToAverageRender(myObject);
break;
case 'p':
Scene.autoSeek = false;
break;
case 'o':
isAddingFace = (isAddingFace) ? false:true;
break;
case 'r':
angle.set(0);
invAngle.set( -angle.get());
break;
case 't':
angle.set(0.3f);
invAngle.set( -angle.get());
break;
case 'a':
TextIO.write( ((Object)this).getClass().getName()+".lsp",myObject.toAutocad());
break;
}
}
// /////////////////////////////////
// /////////////////////////////////
// /////////////////////////////////
Transform[] sides;
void generatorTranslationLimitedSet(){
// We limit the set of transforms to three different
// It will produce a limited set of different patterns
// The elementary operation
Translate modulor = new Translate(Anar.PtNull(0,0,1));
// Create 3 subsequent Transform from this one
// I use TransformLinear to combine them as a group
Transform side0 = new Transform();
side0.add(modulor);
Transform side1 = new Transform();
side1.add(modulor);
side1.add(modulor);
Transform side2 = new Transform();
side2.add(modulor);
side2.add(modulor);
side2.add(modulor);
// Then I have three different transforms from the first one
// They have different lengths
// Remark, I ends up with only one parameter
// Combine them in a table (it will be usefull when randomized)
// Here I need to remember that 0 is short, 1 normal and 2 is long
sides = new Transform[3];
sides[0] = side0;
sides[1] = side1;
sides[2] = side2;
}
// /////////////////////////////////
// /////////////////////////////////
// /////////////////////////////////
Transform[] rotations;
void generatorRotationLimitedSet(){
// It's good for sides
// Now let's create a rotation (let's keep it simple with only one rotation)
// On the chantier, it correspond to uniforms clips between panels
// I need to create a RotateZ as it will be used inside Allingn
// Allign will allign an axis to Z coordinate then apply a transform and
// Come back to initial state
RotateZ myRotation = new RotateZ(angle);
RotateZ myInvRotation = new RotateZ(invAngle);
Transform rotation_2 = new Transform();
rotation_2.add(myInvRotation);
rotation_2.add(myInvRotation);
Transform rotation_1 = new Transform();
rotation_1.add(myInvRotation);
Transform rotation0 = new Transform();
Transform rotation1 = new Transform();
rotation1.add(myRotation);
Transform rotation2 = new Transform();
rotation2.add(myRotation);
rotation2.add(myRotation);
rotations = new Transform[5];
rotations[0] = rotation_2;
rotations[1] = rotation_1;
rotations[2] = rotation0;
rotations[3] = rotation1;
rotations[4] = rotation2;
}
// /////////////////////////////////
// /////////////////////////////////
// /////////////////////////////////
Pts ptsA = new Pts();
Pts ptsB = new Pts();
void generatorInit(){
myObject = new Obj();
ptsA = new Pts();
ptsB = new Pts();
ptsA.color(new AColor(0,0,255));
ptsB.color(new AColor(255,150,150));
// I need two initial points
// This is where I set the side length of the whole thing
Pt originA = Anar.Pt(0,0,0,"originA");
Pt originB = Anar.Pt(0,10,0,"originB");
// Add them to the list
ptsA.add(originA);
ptsB.add(originB);
// (Update) We need those POints to orient the translation
PtDER originAA = Anar.Pt(originA);
PtDER originBB = Anar.Pt(originB);
originAA.apply(sides[0]);
originBB.apply(sides[0]);
// Add them to the list
ptsA.add(originAA);
ptsB.add(originBB);
// As the form is an inerplay between aNewPoint and a previousPt
// I<ll create two fields to track them
// Note, it's not derrived, it is the point itself (Pt previousA =
// Anar.Pt(originA))
previousA = originAA;
previousB = originBB;
previousAA = originA;
previousBB = originB;
}
// /////////////////////////////////
// /////////////////////////////////
// /////////////////////////////////
Pt previousA;
Pt previousB;
Pt previousAA;
Pt previousBB;
int delta = 0;
int faceCount = 0;
void generatorAddOneFace(){
PtDER newPtA = Anar.Pt(previousA,"A"+faceCount);
PtDER newPtB = Anar.Pt(previousB,"B"+faceCount++);
// Choose one translations from our set.
// (we won't accept delta to be too long as we want to keep the set of faces
// to a small set of cases
int lengthA, lengthB; // Correspond to sides[0,1,2]
do{
lengthA = (int)random(sides.length);
lengthB = (int)random(sides.length);
} while (Math.abs(lengthA-lengthB+delta)>3); // Here I limit the maximum
// sitance between paths (both
// ways)
// Update new delta state
delta += lengthA-lengthB;
// Create Rotation from an axis (eachPoint is different
// allign need an axis of rotation (defined here by the two old resulting
// points (previuos)
// axis = previousA,previousB
Transform rotmp = rotations[(int) ((float)Math.random()*rotations.length)];
Transform axisRotateA = new Transform(previousA,previousB,rotmp);
Transform axisRotateB = new Transform(previousA,previousB,rotmp);
// Create a Translation alligned with the previous
// Remember that we don't know how is oriented the last face
Transform orientedTranslationA = new Transform(previousAA,previousA,sides[lengthA]);
Transform orientedTranslationB = new Transform(previousBB,previousB,sides[lengthB]);
// Apply to rotation to the translation
Transform comboA = new Transform();
comboA.add(orientedTranslationA);
comboA.add(axisRotateA); // From the beginning
Transform comboB = new Transform();
comboB.add(orientedTranslationB);
comboB.add(axisRotateB); // From the beginning
// Here's where evrything is set together pt with transform
newPtA.apply(comboA);
newPtB.apply(comboB);
// Put all that in that containers
ptsA.add(newPtA);
ptsB.add(newPtB);
// Swap Previuos
previousAA = previousA;
previousBB = previousB;
previousA = newPtA;
previousB = newPtB;
// myObject = null;
myObject = new SweepTwoPaths(ptsA,ptsB);
// http://www.javaworld.com/javaworld/javaqa/1999-08/04-qa-leaks.html
// http://www.ibm.com/developerworks/java/library/j-leaks/
// Java HeapSpace May Come from this...
// Runtime r = Runtime.getRuntime();
// long freeMem = r.freeMemory();
// Anar.println("FreeHeapMem: " + freeMem);
// Anar.println("-------------------");
}
// /////////////////////////////////
// /////////////////////////////////
// /////////////////////////////////
// So Rad
boolean isSimRunning = true;
RadEngine simThread;
@Override
void radSimDone() {
isSimRunning = false;
// SwitchRender
}
// /////////////////////////////////
// /////////////////////////////////
// /////////////////////////////////
/**
*/
int A, B;
float energy;
Element(int _A, int _B, float _e){
A = _A;
B = _B;
energy = _e;
}
}

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