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anar+

by   LaBelle + Nembrini
©2008

built with ( )
   examples index
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sourcecode


   PDE Download:   RecursivQuad00aMoucharabieh.pde
   JAVA Download:   RecursivQuad00aMoucharabieh.java


Click on anar+ terms to get the documentation.

import processing.opengl.*;
import anar.*;
 
 
import java.util.ArrayList;
 
 
 
/*
 * Example for Anar library by Guillaume LaBelle + Julien Nembrini
 * http://anar.ch
 */
 
 
Sliders parameters;
 
Pt      a, b, c, d;
 
Obj     obj;
 
int     nIteration = 0;
 
void setup(){
    size(800,400,OPENGL);
  Anar.init(this);
 
  Scene.autoSeek = false;
 
  obj = new Obj();
 
  initForm();
 
  Pts.globalRender = new RenderPtsAll();
 
}
 
 
void reset(){
  obj.faces.clear();
  obj.pts.ptList.clear();
 
  Pts facePts = new Pts();
  facePts.add(a);
  facePts.add(b);
  facePts.add(c);
  facePts.add(d);
  Face f = new Face(facePts);
 
  obj.add(f);
 
  nIteration = 0;
 
  addFourth = false;
}
 
void initForm(){
 
  a = Anar.Pt( -60, -60);
  b = Anar.Pt(60, -60);
  c = Anar.Pt(60,60);
  d = Anar.Pt( -60,60);
 
  Pts facePts = new Pts();
  facePts.add(a);
  facePts.add(b);
  facePts.add(c);
  facePts.add(d);
  Face f = new Face(facePts);
 
  obj.add(f);
 
  parameters = new Sliders(a);
  // println(parameters);
 
}
 
 
void weavingIteration(){
 
  nIteration++;
  println(nIteration);
 
  float z = 2f;
 
  ArrayList newFaces = new ArrayList();
 
  for (int k = 0; k<obj.numOfFaces(); k++){
    Face f = obj.face(k);
 
    // float param;
    // if (positive) param = z / (nIteration * nIteration) ;
    // else param = - z / (nIteration * nIteration) ;
 
    float param = z;
 
    Pts pp = new Pts();
    Pts subdiv = new Pts();
 
    // layout of pp in quad
    // 3 6 7 2
    //			 
    //			 
    // 0 4 5 1
 
    // get the vertices of the triangle
    pp.add(f.pt(0));
    pp.add(f.pt(1));
    pp.add(f.pt(2));
    pp.add(f.pt(3));
 
    // get the middle points
    Pts AB = new PtsMid(pp.pt(0),pp.pt(1),3);
    Pts BC = new PtsMid(pp.pt(1),pp.pt(2),3);
    Pts CD = new PtsMid(pp.pt(2),pp.pt(3),3);
    Pts DA = new PtsMid(pp.pt(3),pp.pt(0),3);
 
    pp.add(Anar.Pt(AB.pt(1)));
    pp.add(Anar.Pt(AB.pt(2)));
 
    pp.add(Anar.Pt(CD.pt(2)));
    pp.add(Anar.Pt(CD.pt(1)));
 
    // interior points
    Pts AB1CD2 = new PtsMid(pp.pt(4),pp.pt(6),3);
    Pts AB2CD1 = new PtsMid(pp.pt(5),pp.pt(7),3);
 
    // layout of the quad subdivision in subdiv
    // up down
    // 0 1 2 3
    // 4 5 6 7 16 17 18 19
    // 8 9 10 11 20 21 22 23
    // 12 13 14 15
 
    // 1st horizontal
    // 3 6 7 2
    subdiv.add(pp.pt(3));
    subdiv.add(pp.pt(6));
    subdiv.add(pp.pt(7));
    subdiv.add(pp.pt(2));
 
    // 2nd horizontal
    subdiv.add(Anar.Pt(DA.pt(1)));
 
    subdiv.add(Anar.Pt(AB1CD2.pt(2)));
    subdiv.add(Anar.Pt(AB2CD1.pt(2)));
 
    subdiv.add(Anar.Pt(BC.pt(2)));
 
    // 3rd horizontal
    subdiv.add(Anar.Pt(DA.pt(2)));
 
    subdiv.add(Anar.Pt(AB1CD2.pt(1)));
    subdiv.add(Anar.Pt(AB2CD1.pt(1)));
 
    subdiv.add(Anar.Pt(BC.pt(1)));
 
 
    // 4th horizontal
    // 0 4 5 1
    subdiv.add(pp.pt(0));
    subdiv.add(pp.pt(4));
    subdiv.add(pp.pt(5));
    subdiv.add(pp.pt(1));
 
 
    // duplicate points
    // 2nd horizontal
    subdiv.add(Anar.Pt(DA.pt(1)));
 
    subdiv.add(Anar.Pt(AB1CD2.pt(2)));
    subdiv.add(Anar.Pt(AB2CD1.pt(2)));
 
    subdiv.add(Anar.Pt(BC.pt(2)));
 
    // 3rd horizontal
    subdiv.add(Anar.Pt(DA.pt(2)));
 
    subdiv.add(Anar.Pt(AB1CD2.pt(1)));
    subdiv.add(Anar.Pt(AB2CD1.pt(1)));
 
    subdiv.add(Anar.Pt(BC.pt(1)));
 
 
    // up
    for (int i = 4; i<12; i++){
      Pt p = subdiv.pt(i);
      p.translate(0f,0f,param);
    }
 
    // down
    for (int i = 16; i<24; i++){
      Pt p = subdiv.pt(i);
      p.translate(0f,0f, -param);
    }
 
    // add first batch (regular ones)
    int[] angle = {0, 2, 5, 8, 10, 16, 18};
    // int[] angle = {0, 2, 5, 8, 10};
    for (int i = 0; i<angle.length; i++){
      Pts fps = new Pts();
      fps.add(subdiv.pt(angle[i]+4));
      fps.add(subdiv.pt(angle[i]+5));
      fps.add(subdiv.pt(angle[i]+1));
      fps.add(subdiv.pt(angle[i]));
      newFaces.add(new Face(fps));
    }
 
    // add second batch (irregular ones)
    Pts fps = new Pts();
    fps.add(subdiv.pt(17));
    fps.add(subdiv.pt(18));
    fps.add(subdiv.pt(2));
    fps.add(subdiv.pt(1));
    newFaces.add(new Face(fps));
 
    fps = new Pts();
    fps.add(subdiv.pt(13));
    fps.add(subdiv.pt(14));
    fps.add(subdiv.pt(22));
    fps.add(subdiv.pt(21));
    newFaces.add(new Face(fps));
 
 
  }
 
  obj = new Obj();
 
  for (int i = 0; i<newFaces.size(); i++)
    obj.add((Face)newFaces.get(i));
 
  Anar.camTarget(obj);
 
}
 
 
void draw(){
  background(153);
 
  // ParametricValue v = parameters.get(0);
  // v.set(v.get()+ random(10)-5);
 
  obj.draw();
}
 
 
 
boolean addFourth = false;
boolean positive  = false;
 
void keyPressed(){
 
  switch(key){
    case 'q':
      weavingIteration();
    break;
    case 'w':
      addFourth = !addFourth;
    break;
    case 'e':
      reset();
    break;
    case 'r':
      positive = !positive;
      ;
    break;
 
 
    case 'a':
      anar.tools.TextIO.write( ((Object)this).getClass().getName()+".lsp",obj.toAutocad());
    break;
 
 
  }
 
 
}
 
 



screenshots