
PDE Download: OOG01eSpirale02.pde
JAVA Download: OOG01eSpirale02.java
Click on anar+ terms to get the documentation.
import processing.opengl.*;
import anar.*;
Obj myObj;
void setup() {
size(800, 400, OPENGL);
Anar.init(this);
initForm();
}
void initForm() {
//Create a new Object to store our shape
myObj = new Obj();
int numOfSides = 25;
int numOfLoops = 5;
float theta = 2*PI/(numOfSides*2);
// starting point
Pt a = Anar.Pt(50,0);
Pt b = Anar.Pt(45,0);
// rotation
RotateZ rot = new RotateZ(theta);
b.apply(rot);
Translate t = new Translate(0,0,1);
Scale s = new Scale(.99f,.99f,.99f);
//Create a new Line
Pts myLine = new Pts();
for (int i=0; i<numOfSides*numOfLoops; i++) {
a = Anar.Pt(a);
b = Anar.Pt(b);
a.apply(rot);
a.apply(rot);
a.apply(t);
a.apply(s);
b.apply(rot);
b.apply(rot);
b.apply(t);
b.apply(s);
myLine.add(a);
myLine.add(b);
}
//Store myLine in our object
myObj.add(myLine);
//Create Sliders based on an object
Anar.sliders(myObj);
}
void draw() {
background(153);
myObj.draw();
}

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